eXc| eXtreme Cocks
Muistathan että hyvä käytös foorumilla on suotavaa vaikka en ole paikalla. ~Echo
eXc| eXtreme Cocks
Muistathan että hyvä käytös foorumilla on suotavaa vaikka en ole paikalla. ~Echo
eXc| eXtreme Cocks
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 Rules / Säännöt

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Rules / Säännöt Empty
ViestiAihe: Rules / Säännöt   Rules / Säännöt I_icon_minitimeTo Marras 18, 2010 5:33 am

Rules for eXc|Tournaments:

1. All matches are played in the Stopwatch mode.
2. The default team size for the tournament is SOMETHING. Playing with different equal team size than the one shown in match page results in match being canceled.
3. The match is played at least on 2 maps. One SW round (attack/defense) will be played on each map.
4. The referee will choose which side can start their first map.
5. Each team will decide on which side to start on the map chosen by opponent.
6. In case the game is tied after the 2 first maps, an extra map MUST be played on one of the remaining maps from the maplist. The third map will be selected using the elimination system. The winner of the cointoss eliminates the first map, followed by the other team until one map is left to be played. When a map is selected, the team which didn't have final pick chooses who attacks first.
7. Ties are allowed but only if the third map (decider) has been played and both teams did not set a time (double fullhold in decider). This is only if the match is in group phase.
8. Map wins are added to determine the score: the team that wins a SW round (a map) receives 2 points; if both teams fail to set a time in a SW round (double fullhold), both teams will get 1 point.
9. A maximum of one soldier class per team is allowed.
10. Only 1 riflegrenade player is allowed during the match per team (this doesn't limit the number of engineers using a rifle, only the number of engineers using a riflegrenade).
11. Following tactics are to be considered illegal:
* Boosting more than 1 person.
* Pausing the match intentionally during the movement of the crane on Supply, this will result in the map being fullholded by the opponent.
* Using the stairs satchel charge controls bug in Supply, this will result in the map being fullholded by the opponent.
* Using any tactic that causes you to "lag" or "teleport" or "simulated packet loss" meddling with the video card to go against any of the pb settings. This includes the use of inadequate MAXRATE settings to cause lag.
* Bug exploitation of any kind.
12. Every player must record a demo of their playing and on request the player must send the demo to the opponent. If the opponent see something suspicious there they can pass it on to an admin that will check it.
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